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Re: Idea to reduce spawn killing/trapping.

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Interesting idea.. I prefer the idea of "Ghosting", similar to what is used in CS:GO Gun Games.

 

Basically, you Spawn in as a Ghosted figure. You can't be killed but can move.

 

The protection would end after 5 seconds or when the player either fires a weapon or deploys equipment/including killstreaks.


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